*sigh* What. In the ass. Did I just play?
I'm going to skip talking about the Engrish, because I know how hard surmounting language barriers can be. But I would suggest that, if one must surmount a language barrier, one is better off not making text-based games.
My main beef is that there's little in the way of guidance (aside from the alien concept of "uporot" and the fact that I apparently need more of it), and even if there was, there's little point. I guess a game about procrastination could be interesting, but I just don't see what motive I should have to keep playing (aside from inertia, and the fact that it's only about two minutes worth of content--and more like 30 seconds if you know what you're doing).
As an aside, I HATE reviewing these "made in 24 hours" games, because even though I know the consistently low quality should be offset in my mind by the miniscule production time, I still have to acknowledge that the quality is consistently low.