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Reviews for "A small talk"

I do not know how to escape :_:

I mimic the comments about wishing the computer could accept more commands, not because it was hard or not hard to figure out how to put in just the right commands to progress but because the timeline the LDAC says is inconsistent but still makes some sense. The choice was the only important thing here. Exploring LDAC's motivations for lying at first, what it thinks of life and death and the afterlife, a real metaphysical conversation would help make the AI feel more... well, alive.

I did both endings but felt nothing either way because all I really had was something lying to me for selfish reasons. If you tell me there's a chance I'll survive I see no reason to throw that chance away to humor a selfish duplicitous machine. It didn't feel like a friend or comrade, it was just impeding me. It didn't get to say, well I'm afraid of not existing anymore at all and so I'd rather utilize the time I have spending it with someone. It didn't get to say, I wished to spare you the agony of having to make a choice at all because by the time anything would have happened you wouldn't have felt anything. LDAC couldn't even really humor me with anything I might have wanted, if it wanted me to die peacefully (instead throwing things at me that it cared about, again acting selfishly).

I didn't build a rapport with the party just telling me that I should sit down and stay put just because. It couldn't even explain where the other survivors were that it mentioned, why I was the only one left. It was just too limited for what it wanted to be. I understand it was probably working with a time frame, but the conversation would have been what really sold the thing.

After spending so much time befriending the machine could I really just ditch it?

After hearing a heartfelt explanation of its thoughts on how standard ideas of life and death as applying to humans could apply to an AI what would I think of it?

Why was there not a third option? Say to mercy-kill the AI so it didn't have to just drift along into the sun, knowing that for the AI those couple of hours it's drifting into the sun is basically entire human lifetimes of thought to be alone? Why didn't the mention of "Hey, one of your seconds is an eternity for me so here I am knowing I'm going to be obliterated and not being able to do anything about it but knowing exactly when it's going to happen isn't fun."

A lot of people are commenting on the atmosphere and I don't disagree with them, but the script, the process of discovery, is just as important to me and I just don't feel it here.

Good effort, but lacks punch for someone like me who doesn't like things to be over that quick.

At first i thought this was a horror(cuz of the music and creepy background)game, but actually i love it, i just hope you make it longer.

I can't get the console to understand me. What do I say? I really think (and I also think you should work on this) the console should be able to answer things like 'how do I get out'. And I died playing chess. But still... it was a good game, and I understand the idea you're going at. I really like the surroundings, and the little speech that comes up in the bottom right hand corner that sort of tells you what to do next. Nice game.

I like the idea and the execution of this game, but the AI was was too simple-minded. Perhaps this game can be expanded on, and instead of an AI, you can talk to a "person?"