Newgrounds Background Image Theme
Upgrade Your Account!

Newgrounds made a lot of infrastructure upgrades this week and needs your help!

Become a Supporter for just $3 a month or $25 for the year.

Shout out to @travsaus for megaphone tankman!

Reviews for "Battle for Darkness"

I got the all-time top score! woot! :)

Could be a lot better...takes way too long though. Also annoying having to do the do the same thing over and over again.

Checkpoints! Needs check points. to much repetition to fight the easy waves but thn again without the easy waves allow you to earn more money so if u could find a way to still earn about the same amount of money but not have to do the waves tht would b great

The main problem with this game is that it takes too long for things to get strategic.

There are a lot of people complaining, and ALMOST rightly so, that there is no strategy instead just luck. But this isn't true, due to the fact that without proper care and strategy you simply cannot beat the game. However, it IS true until about day 30 (or so I don't remember, but quite late nevertheless) where you are suddenly hit by a wall. 'This counters this but may be put to better use here, but wait, I have to time it so this ability is ready for this wave, is it worth my demon taking damage here? Why the fack does the meteor ability last so dam long?' and other thoughts crossed my mind while replacing 'wow this cannot be the game *continues to farm and slowly upgrade units with no real thought process*' quite suddenly and late into the game.

But if a player manages to drudge through the early stages, I think they may find a bit of challenge and enjoyment out of this, because at the end of the day it really isn't a super easy game to beat.

I really did like the art and animations, however I had the sound muted so I can't comment on that.

The UI and info section isn't the best, I found it a little disorganised and inaccessible and while info was easy to find, it lacked a few pieces. It confused me for a long while as to the purpose of the charge button... I wasn't sure if we got an offencive bonus or defencive debuff or ANYTHING. I failed to see a point considering the fights were simply winnable or not until much later, where it was far more useful to delay a little bit. Also it bothered me that rate of fire and actual numbers pertaining to abilities, such as cooldowns and lengths were not put into the info section, I mean, while they are described fairly well (the underworld fighters is clear but at first I wasn't sure if it resurrected them or they had to die while active, or if the demons ability was single target or AOE), I like to actually know the numbers, but I digress, I am quite finicky with UIs and info and I seldom see ones I like, one that really feels easy to read, is organised and easily accessed yet detailed and non intrusive.

But alas, it's a solid game if not a little slow... the 'fast' speed could do with a 'faster' brother option 'cuz there really isn't a lot to do early on in the game.

there is a lot I could say but it all been said no need to repeat it
my main problems are
1) speed up did not work (I did not feel the difference )
2) an easy mode would have been nice
3) the ending .it took me 2 days to beat this game(yeah I know I suck ) I put in many hours and after like 60 tries I beat it and all i get is a single line of dialogue? (are there multiple endings would it end better if I did not suck ?) I did not feel like I was in charge of evil army it could have used more story
4) demon can only hit the center of the stage, long range units are only good for their special skills, and for some reason last enemy unite down south often survived holding up my advance and i had to sit and watch my 2 guys from my 20 guy line up fight him as my buffs ran out of time
5) this only happened once so its not a big thing but all melee unites stopped I waited for meteor to charge up I used it and it went back to normal