Reviews for "Scattered Song"

Absolutely AWESOME game! The only issue I'm having (and it's a personal thing, not a playability thing or anything wrong at all) is that... hedge-maze. I keep on getting "so close and yet so far" and then somehow backtracking. IT'S THE LAST ONE I NEED!!lol

chjolo responds:

Thank you very much for the kind words!

Perhaps you knew this already, but that maze... does not *need* to be invisible. Make sure you've figured out what to do with the orbs *after* returning them to their pedestal.

Very fun game. Neat idea, implemented well, and challenging.

chjolo responds:

Thank you very much. :)

Very creative I give it an "A+" for originality. The only thing it lacks is some more instructions on how to play. Overall great game!

Realy good, kinda hardto see your charector at times because he is so small XD

chjolo responds:

Thank you :)

Going to share my thoughts without giving too much away for those that haven't played or completed it yet. I enjoyed it and was challenged with the puzzles. Yet was also frustrated / annoyed with a couple of them, till I figured out what the small image bubbles meant. The learn as you play aspect is always something I'm a fan of. Also the music went well with each area.

There were only a couple of things I would have liked to see done differently, and this is just my opinion. First was after finding the first 4 obvious orbs I wandered about aimlessly trying to find the other 2. I ended up finding the other areas by accident. Perhaps you could have some sort of indication there is a transition between areas? Second in all the areas except the invisible maze one you can use the "L" key restart it. Not sure if that was on purpose or not. Third, still not sure what being able to move the portals did...

In all good job my friend, keep up the good work. Looking forward to February's game!

chjolo responds:

All of the levels can be completed with or without arrows. The path you happened to take in the teleporter level did not require arrows.

The "L" key is disabled for that level because of dumb, last-minute bugs. I may be able to entirely take out that functionality, as I believe I have removed the bug that caused me to implement the level reloading.

A couple tweaks to levels and other things will hopefully make the game less frustrating.

Thanks for the feedback!