Reviews for "Dr Vile- The Greater Good"

Cool concept, but, as you've pretty much admitted, unfinished.

I definitely like the idea of upgradeable mad science gizmos. General gameplay upgrades like more varied enemies and a gun that can actually kill things would also be nice. Mostly, though, other people have really already asked for all the things I'd like to see out of a full version of this game, so.

I was just curious if this game had a 2'nd ending, when no one gets hurt during the collection. Checked it... Well, it hadn't and that's a pity -_- It could be a nice story with a cool puenta like the falsity of the phrase "the end justifies the means". Well, just wondering :)

This concept has been done to death, but it's still a good one.
As it stands now, it's way too simple to give me any excitement, but an actual "upgrade your death ray" mechanic would make this enjoyable.
I know the aim was to make a simple game, but that just doesn't cut it anymore. Instead of beating up everything, it would've been much more interesting to barter with people for specific parts(like tesla capacitors, laser targeting systems or something funnier, you can go crazy with names). Obviously you would need to get these developed parts from the better scientists, explaining how is Vile the worst. With interesting characters, funny dialogs, death ray developement, and a little logic this could turn out good.
By the way, I disagree with the other comments, beating people is easy, you just need to get the hang of it(and you get that after the first fight you have..). You can keep it as a side mechanic, but it shouldn't be the focus.

Kind of lazy programming, the things just flash when I hit them, and I get these things I have no use for, apparently. What pisses me off the most is how you have as much range as the enemy, so really, you're just trading hits. The menu is also kind of glitchy with the random }s.

Sucks, because even if you wreck EVERYTHING THAT EXISTS, you will not have enough coil.