*cries* this is so fricking hard.
Either you're sadistic or a Dark Souls Player but I love you for making this hard game.
Simple, easy and you can mute the sound.
Well programmed, nice look.
5/5 Stars
So frickin' good
*cries* this is so fricking hard.
Either you're sadistic or a Dark Souls Player but I love you for making this hard game.
Simple, easy and you can mute the sound.
Well programmed, nice look.
5/5 Stars
So frickin' good
Thanks!
As a matter of fact I gave up on Dark Souls, since it was too d*mn hard.
No regrets, bought it on steam sale :)
*eyes bloodshot* There, it almost killed me and took over 189 attempts but I finally got the grandmaster medal. Sleepy time now -_- zzzzzzzzzzzzzzzz
I had the same issue as email where occasionally if I click near the boarder of a tile it would do a double move back to its original position.
Otherwise its just another standard 3x3 sliding puzzle game.
Thanks! I think I understand what the problem is. Double clicking the same tile returns it to original position at the cost of extra moves, which is a bug since the tile hasn't changed its position yet. I haven't thought that user would click there second time, but I believe it's a problem if the mouse sometimes double-clicks.
P.S. Yes, it's just another standard 3x3 sliding puzzle game. Not much for my first flash game, but I think people should start with something small. Making something better/bigger requires more experience.
the clicking with the mouse was way to sensitive. One little miss click and it ruined your attempt.
I've made the cells as big as they can get. Never thought anyone can miss them when clicking. The game is difficult (unless you're cheating ^_^) because it was supposed to. There are many similar games far more forgiving, there is no accounting for taste.
good game only the internet makes it 2 easy :(