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Reviews for "Lunerun beta"

The idea of the game is quite fun,but doing that is difficult.Somehow,i liked the graphics,dont make them better,it would just cause lag.The game is quite confusing.You never see when a jump is coming.You should change the background,to avoid confusion.Other than that,i had quite fun with the over-exaggerated jumps.

playchilla responds:

Thanks for the feedback!

Not bad of a game, I mean not perfect and could probably be better but can definetly make it on newgrounds. 4/5

playchilla responds:

Thanks, I appreciate it.

I LOVE THIS GAME!!!!!!

playchilla responds:

Thanks :D

Simple, but cool; kinda reminds me of Mirror's Edge, in a good way. I'd like to see it expanded upon with more detailed/speed-focused tracks -- you could do some cool stuff here with loops, maybe some "acceleration zones" or other power-ups leading to higher max speed and really insane jumps. The feeling of nailing a huge leap and keeping your speed in tact is the rush you want to focus on as much as possible.

playchilla responds:

Thanks for your feedback! Levels later in the game, that are not playable yet, are much more intense, but I should probably try to get more of that into the game earlier.

It's certainly an interesting game. Although you shouldn't have the extra 15 unplayable levels there for all to see after the end of the campaign. The graphic style is simplistic and interesting, although jittery while I was flying through the air. Also I'm not sure what all those lines at the bottom are supposed to be. The controls are simplistic, responsive, and enjoyable, but there were times that I would just fall through after a landing. The story isn't really unique or captivating, you're just a runner trying to escape a doomed world. However, I do see promise in this game once it has been completed. 6/10, needs just a bit of fine tuning and it'll be good.

playchilla responds:

True I shouldn't show the remaining. The lines are just something to make the world look a bit nicer, but perhaps it's mostly confusing.

Thanks for the feedback!