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Reviews for "The Last Door: Prologue"

So what your saying, is that I just played a two minute demo of a poorly made pixel flash game that you want me to kickstart. First of all, the pixel art is average. Not good or great, just average. There was nothing frightening at all in the demo to show that this was a horror game other than the fact that there was blood on a wall and a fifteen second blackness screen with loud clock ticking.

Kickstarter is for original ideas and new innovations. Your sub-par pixel "horror" game is nowhere near deserving of this.

It's impossible to tell if this is gonna be much of a good game from the prologue. What's your core mechanic? What's new or interesting about this game that will make people want to play it? To begin with, why do you even need money to make such a simple game? (And yes, I know exactly how hard it is to make a game).

Kudos for not having trite scares like something jumping out of nowhere and screaming, but so far your game looks and feels boring. Good luck anyway.

I absolutely don't get it. I clicked every single object in the game, is that it? I go in the room with the lantern then the lantern goes out and the screen fades black and I am back the title. Tried 3 times now. If that is really it, it sure is lame.

This was way too short...

It reminds me a lot of the indie horror "Home". Both the graphics, the feel and the kind of "what has happend here, what's going - i know nothing" plot.

Also the lantern with the limited viewing field.

Gave it 1/5 simply because this gave... nothing about the game.

Lots of potential, but this was even a taster. It was like someone placed the glass with liquor in front of you, but they wouldn't let you taste it.

already played this and duw to the fact that the game design is very boring and im not surprised on pixel games this is the most horrible game ever made