I noticed some simple bugs, like when you deliver the final blow to a melee enemy and they pop up right in front of you from wherever they were before. Or if you're running, I guess it's not supposed to let you shoot but it'll play the SFX and then start shooting when you stop running.
However, really liked the use of good perspective to set a convincing scene. The pacing is a bit slow, and without clear objectives the boredom factor goes up pretty quick. Combined with expensive upgrades and a lack of diverse enemies I think many people will get bored quickly.
I like a lot of the effects on the menu's, but hated how all the equipments were lumped into one mega-list instead of being organized into tabs.
out of 10...
gfx - 7.5 (looks like many rotoscoped BG objects and stick figures to me)
sfx - 6 (soundtrack not amped enough, low-quality sfx)
design - 7.5 (pretty good concept, refreshing style)
gameplay - 6 (gets boring easily, lacks diversity)
overall, this is another game to set a benchmark for the games in its genre. However, the combination of bugs, clear objectives, and more diverse enemies/equipments takes away from this what should be a real blast.