I like this kind of game, but...
- The mazes are small, so tactics & exploration are close to non-existent,
- The game slows down on my (quad cpu) machine whenever a bunch of monsters rush (and prevent me from turning around to face them, which is annoying as hell,)
- The HUD doesn't show me my level, so I have to keep punching in to the terminal unless I happen to catch the "gun unlocked" msg,
- Said unlock, level and achievements msgs pop up and use an inordinate amount of screen real estate, from middle to side, usually covering up approaching monsters, (and creating lag,)
- I was never sure if I was shooting through or AT my teammate, nor did I quite catch if the lives count down when I let him die & he re-spawns, so a few instruction details would be nice,
- I hit esc and got out of full screen mode, but could never get back into it, (see quip about more instructions), and on the subject of un-obvious keys & modes, if there's a way to about a battle and get back to the main menu, I didn't find it... If there's a pause, I saw no mention of it, and basically I was too busy coping with the mad slow-down to try the old hit every button routine,
Basically, nice start of a game, but the interface needs a lot of polish, a bit more storyline or maze exploration would be nice, amd the lags made me move on to another game of the same kind after 2 weapon purchases, so I can't say if the upgrades are worth it.