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Reviews for "Spy Car"

First of all, I have to say: great style. I love the statues in the background, the selection menus (with the stickers that you peel off to access a race).

Unfortunately, the gameplay needs to be improved. Mainly, the physics need to be fixed. Cars bounce all over the place like rubber balls, it's very unpredictable.

As for the story, it's ok to have a very minimal story in a game like this - but you need an ending. Why are the final 3 levels ordinary races, with no guns? It's too random.

Overall, there is tremendous potential here, but still needs some work.

Very Nice! My only 2 complaints are 1. The woman singing is very annoying. Try to go with a more "Peter Gunn" or 007 theme.

2. some of the game physics were a bit off. When I hit the back of a car, it launched me back quite a distance. Other than that, Great game.

Very repetetive, and the woman in the background music was really annoying. I liked the idea, though.

Great game,but needs to be fixed. The screen went black and I had to start over.

This game is excellent in its overall quality and design and smooth controls.However,there are some quite serious problems that affect the gameplay.
(1)Game physics are quite unstable as cars like are frisbees flying around the screen by driving over a ramp and sometimes,they end up landing on the player,causing damage or the player ends up landing on the enemies' turrents which can 'happily' open fire on its victim which is often defenseless as the turrent could not turn downwards to return fire.Even the super car can sometimes run into clumsy accidents with enemies landing in front of it suddenly(Game physics could be made better to stop the cars flying around and landing around on each other and a mini map can be included to show the enemies.)
(2)The enemies have some advantages over the player.First,their turrents turn faster and at a wider while the player's turrent turn slower and only fire at the same level as the enemies and air targets.Secondly,enemies are able to fire from outside the screen while the player's turrent has a certain range and could not do so.Thirdly,maybe the huge numbers of enemies and traps add the adrenaline pumping feeling into this action racing game but why does it seem as though the player is fighting against the whole country and not just an organisation?From Level 1 to 10,police cars are seen attacking the player only and not the other armed vehicles and seeing from the plot,the player's aim is to get back the stolen secret weapon,so why did the police have to attack the player only?After all,there are other vehicles trying to cause mayhem by trying to kill the player.Also,the player has one turrent,and no matter how powerful it may be,it look ridiculous trying to turn and kill multiple enemies in front of,behind and above it at the dame time.Missiles fly forward,so they are pretty useful to a certain extent until they hit a ramp and going flying off into the air(The player should also have more turrent slots and weapons like flak and traps like oil to slow down enemies and mines to blow them up and missiles to fire backwards.)

Good work on including racing levels even though there is still unstable game phyics in them.Since there will be a next part,this game is a pretty good starter for it despite having some problems,those above and possibly others not mentioned.Great work and keep it up!