00:00
00:00
Newgrounds Background Image Theme

lbkush just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Confound"

Well, this is diabolical. Well done.

If I had any problem, it'd be that climbing ladders is like threading a needle. You can hang to the left or right side of the ladder and still go up or down with no problem, but when you get to the floor, you have to be spot on or you can't get thru. The opening to get thru floors when on, or trying to get on a ladder is annoyingly tight when the controls are normal. If you opened up the area needed to get thru the floor, it'd help tremendously.

Also, spelling errors:

-At the beginning, when he's telling about the directional indicator, he says it's in the upper "rihgt"
-At the first timed level, the last screen says it's getting "though" instead of tough.

I stopped, but I don't know what level. You might want to add the level number somewhere. Then if someone has questions, instead of "that level where the spikes are there, but you go with the keys, but not the WASD ones..." you can know it's level 12.

cupnoodles responds:

Thanks. I appreciate the feedback! I'll fix the typos and look into the other issues as well!

I want my icecream...

I really admire your game. This is what i call a real Skill-Platformer game.

The gravity is kinda unrealistic. I noticed this in the gravity room, i cannot explain it, go see it for yourself.
The enemies hit you like they are 1/2 bigger, so do spikes.

Although, nice game 4/5. Keep it up!
Completed all the levels, i gave you 4,5 because the 21st level was very original.

Brilliant game, the challenges seemed very well thought-out. The only issue I had was that the hit boxes on the triangle enemies seem to be a little big and imprecise, but it's hard to tell because you die so quickly and don't really have time to look over what happened and think about what could be done better. If the hit boxes are a little bigger than they should be I'd recommend spending a little time making them more precise. Besides that the rest of the game is really brilliantly hard, it's the kind of frustrating that is fun. Almost each and every time I died I felt like it was my fault for not stopping to think about exactly what was going on, so I did my best to improve. Ideally that's what a good video game will do. You made a good video game.

cupnoodles responds:

Thanks for the feedback. People were pointing out that the hitboxes seemed too big, so I reduced them a little bit. I'm glad you enjoyed the game!

Very good game, the idea behind is good, but it needs to know the location of all the letter in the keyboard, which I think is not good. In the last level I think could be better if you restrict to few buttons (maybe the four arrows and the WASD) so it would be just about reflexes.