This game is so confounded! And I LOVE IT!
Pure genius, reinvents everything you know about platformers. In most games your best bet is to hold an arrow key and then press the up button to jump into your momentum, right off the bat I found it far easier and better to jump first and then use some momentum. But this is just one of the few game mechanics that are reversed. I could complain about rebindable keys, but this game is so good it does it for you. Thanks game! ^-^
My few concerns are these: Sometimes my character will move at full speed with just a touch of a button and hit a spike, even though I would barely tap the control, and also spice up the music or something. I think in the menu there should be a programmed quality control as well as the ability to turn off sound or music. With me I don't listen to game music while playing because I find it far easier to concentrate with only the sounds that are represented on the screen. Also climbing ladders and going through doors was a pain in ass because floor would block the way too easily and also the hitbox for the doors wouldn't register near the door, but exactly on the door itself. Other than that, good game.
I enjoyed level 20 and picked up the best strategy nearly instantaneously; but I don't think it was my brain alone that made this possible. With each experience you teach a new concept and force us to look and measure a problem with a new direction and a new tactic; but what I love the most is that although things may change the strategy to beat this game is simple: survey and then act. Survey the environment, the key changes. The idea of prioritizing directions at certain zones, counting down the seconds. The first things you should look at is the keys, and then react if you have studied the predicament long enough. I love this concept. It feels new (though I'm certain it isn't) and it feels good. When you fail you know why, and if you are smart you will try again.
I loved the game, loved the title, loved the design. I felt the sliding was necessary for the quick speed you needed at very particular segments. (The end would be impossible without the provided slide.)
I must say though, after winning this game I can tell you now: I'm not playing again. This is a once in a lifetime game, but the good news is it is so pleasing to play and win that telling a friend about it is something I definitely could do. This game deserves that attention, and I deserve that sadistic amusement.