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Reviews for "Days Of Blood"

Could you add a way to continue without having to lift your hands from the keyboard? Perhaps the space bar or the C key as a shortcut? It's a bit annoying having to reach for the mouse when you die, since it seems unnecessary.

I like to keep the mouse off the game's screen which means I've to move it onto the screen and away from it each death. I know it sounds lazy but it would make for a more seamless experience.

bnpla responds:

Done, refresh the page once you play again, now you click A to continue, and S to quit once you reach the die screen.

Really enjoyed the game, but my PC sucks =/

You should put Quality Settings! Plz!!!

Enjoyed the game, seems pretty smooth with the fixes you've implemented. Something i might suggest as a possibility for a future installment would be perhaps a block button to counter some form of ranged attacks? If you did decide to implement a health bar system, you could have a button for kicking away grappling enemies to get around the instant death scenario. I think the trophies kept me going through this, as the ending would have been very disappointing without them. Looking forward to the sequel!

bnpla responds:

In the sequel i'll make sure the cutscenes are a lil bit more rewarding. And there wont be "one hit kill" based, it will have combat.

A very fun game. Bigger screen is better if implemented, it's quite a sore to my eyes

Hits aren't very accurate, I'll attack and the guy just grabs me and starts stabbing me. Only attack that seems to always work is the sword throw but can't even use that cause then you're helpless. Hit detection needs some work, otherwise kinda fun.

bnpla responds:

actually the hits are VERY acurate. Think about it... if you had a sword, and an enemy gets closer than the distance from your chest to your shoulder, you wont be able to attack him, there would be no room to use your sword. Same happens here...

And it my be some kind of optical illusion, because the distance for the enemy to kill you is set as a very short value.