I really want to like it, it has a simple concept and goal. But being stuck with a class after dying coupled with the gracious range to change classes at statues and not being able to switch classes after death made it a bit annoying. Also, no checkpoints, the archer's primary attack using coins, and the hit-or-miss nature of certain jumps made it difficult to traverse and level up. Finally, why are there certain areas where you cant avoid taking damage because the enemies are apparently too powerful? For example in the first level there's this spot with a slime and a bat on two different heights and coins next to slime. If i try to avoid either I end up in the pit. If I take a hit as archer /knight there's a chance I won't make it to a merchant or a chest with a stamina restoring item. Again, I really want to like this game and complete it, but the many deaths and attempts caused me to give up I-don't-know-how-far into the second level.