Reviews for "Seedling"

Newgrounds, the birthplace of some of the internet’s greatest curators. Newgrounds is a place where if you’ve made something that you would like to share, a movie, a game, a drawing, a song, or even a written story, you’ll be able to put it up here for others in your profession will be able to see and praise your work. It truly is an amazing site with amazing people. Newgrounds is mostly known for its fan animations, shows, and obviously, its games. So why not start off our adventure into the greatest community online, with one of its greatest games. Today I would like to introduce you all to a fun little game called, Seedling. Seedling is an action adventure rpg created by ConnerUllmann, a game designer who has also made games such as, Dromad, Obsolence, and hit Quietus games. Most of his games are in the style of classic retro games that would feel right at home on the Super Nintendo Entertainment System or Sega Genesis (Mega Drive) Its in the style of some of the original The Legend of Zelda games. You explore, get a sword, get a bow, fight bosses, go into dungeons and solve puzzles. Just like a Zelda game. Now lets see if the game compares well to the game it is inspired by. You play the role of a little gray mushroom with that weird tattoo that Aang from Avatar the Last Airbender has. I’m just kidding, but it looks like that! The game starts you off telling you to go down a staircase into a little dungeon where you encounter the worst enemy of all…. the post hit knockback. Seriously whenever you get hit by these little brown mushrooms you get knocked back ten miles away! Seriously on the fourth or fifth screen in the entire game and I’m having trouble getting past two enemies. And it doesn’t help that you only have Three health points, but to give it the benefit of the doubt, it does set you back on the same screen you died on so you don’t have to go all the way back to said room. Once you finally get to the end of the dungeon you see a sword, a little sword in the ground with little green orbs circling it. You walk up to it and you receive the weapon, this sword is your best friend in this game. It’s one of the only things in the game that help you protect yourself, and when you’re running you can double tap the action button to do a dash attack. After you leave the sword room you see a chest, and inside is a yellow block, you then see this block become a part of something, a puzzle that can only be solved with the golden blocks, the puzzle pieces. We can assume that your main goal in the game is to get all of the golden blocks to complete the puzzle. After escaping the dungeon by cutting a few branches with your sword you head straight for the house, cut down the branches blocking the entrance, and enter to find the oracle. This is where you learn the main story and style of the game. The oracle tells you that you were created by the wind for the sole purpose of restoring the life of an ancient tree ,of which is starting to die, bye planting a Seedling in its pace. (*Cough* Title Drop *Cough*) And this is the part of the game which really made me excited for the rest of it. “I care not how you go about this--whatever good or evil you might do…” Oh… My… GoD! This game is an entirely open world, open ended adventure rpg. There’s no, map with symbols and numbers telling you where to go at what time in what order. There’s no annoying fairy that constantly bothers you by telling you where to go at that second only and nowhere else. This is a game where you can decide your own order and own adventure, all for free on some site created by some kid in 2006 or whatever. Not to long into the first dungeon, I spot him. Shield Spire. The first boss that I encounter. Not to hard, but a little tricky to figure out. After that I got a new Item: The Shield! Its pretty useful, whenever you’re moving the shield protects you. So now fighting enemies should be a breeze. The next dungeon I enter is Rostef, The forest Dungeon. Some enemies you encounter in this game are BONKERS. Like here in Rostef, there are these little parasites with their testacles on stone blocks that chase after you when you walk by them. They creep me out. Again in Rostef there are these little guys that look like the testical parasites but instead shoot acid out of their mouth. After defeating the boss in Rostef, Which I like to call the Time Guardians, you get the magic spell: Fire, which you can use to burn down certain obstacles such as trees, but is not a move that can attack. Now just to show HOW open ended this game is… not even halfway through the game and I accidentally walk into the final dungeon. Oh boy. This dungeon can be described in one word: Puzzles. The entire dungeon consists of puzzles, light puzzles, block puzzles, Lock Puzzles, Puzzle Puzzles, and just keeps your mind going. This is around the point of the review where I should stop. Seedling is a big game with a great plot and fun world that will want you to keep playing till the end. I won’t tell you anymore of the game or the plot, because it really all matters about how you, the player, do it. I’m sure you can experience this game in many ways, due to the open ended gameplay. Go play seedling, and all of Connor’s games. They are truly an experience that you must explore on your own.

Final thoughts: Seedling is a fun yet challenging Action Adventure Rpg that follows the formula of a familiar game, The Legend Of Zelda. With great music by rekcahdam, and a beautiful atmosphere, Seedling is truly one of ConnoorUllmann’s greatest masterpieces.

Final Score: 9.5/10 -SquezyDoop

You were so, so close to a perfect game. Seriously, I really loved the game. It was slightly frustrating at times, but this was because of difficulty which is an absolutely fine reason for a game to be frustrating. Apart from that, the story was interesting and the world was surprisingly immersive. It was all going well until the very end.

Who's idea was it to lock Lacste after you finished it. Because of this I was completely unable to collect all pieces of the treasure, even thought from the outset of the game it had been my intention to do so. This means I had to start a new goddamn game to collect every piece, and although I love the game, this is one thing that I cannot be bothered doing.

In the end you've made me want to recommend to players that if they want to complete the game, they should use a walkthrough, and you should be able to see that this is not a good thing. You did so well, but made such an irritating blunder, whether it was purposeful or not. Just please, please do not do it again in the future.

I really enjoyed this game and i like that you gave us an option at the end - if you kill the watcher or not but, i felt that some parts were unclear on where to go to advance the story and it took me a while to find the next part. I had a good laugh when i tried to go to the snowy part too early, and Sardol told me to turn around because I wasn't prepared. After reading what he said, i was confused when he told said "For me, find and destroy all of the creatures. None will escape. Turn around and come back in due time" What does he mean by this?

oh god, this looks SO FUN, like Zelda nad Dragon Quest 6?( with the map pieces was) but my character keeps going to the left or right... is it my tablet keyboard or the game? ;((((

great game it reminds me of the original nes zelda game and if anyone needs help on the shieldsprite boss all you have to do is stand in front of it untill it raises its sword and then attack it (you have to do this 3 times with no differences)