Reviews for "Dropping Loads in a Cave"

I understand (or imagine) what you and the rest of the team were trying to accomplish, and it was done in a retro style way with both controls and "feel" (that being music, art style). What I don't like is how you just throw the player right into the game with no explanation of how to control your character. Sure, the story is kinda cute, but at least put in some effort on trying to make it match the rest of the art style in-game.

I liked how you allowed people to play with whatever button they liked.

I think your enemies are a bit non-intuitive though. When players see a smiling sun-like thing, they're inclined to grab it only to find out it's an enemy.

Some more things to collect/powerups would have been nice too.

I felt the game moved pretty slow though. With how the player was basically only pressing a button every 2-3 seconds. It just felt like a slow version of the helicopter game.

I did have fun though! So props on finishing a nice little game.

TharosTheDragon responds:

It's a sun! You don't fly into the sun!

pros: It's nice to hear and see a bit of 8-bit every now and then :)
good job, you didn't make a platformer like pretty much everyone else xD

cons: There's somewhat of a disconnect between the story and the game - like the story was an afterthought. Be careful when adding stories, they need to both be equally there! One can't just simply carry the other.
The concept is refreshing for the Jam, but try some new ideas. Play around a bit, that concept is from the 90's ;)

TharosTheDragon responds:

I agree with you. The story is slapped on. It was the last thing we added.

sweet game, keep it up.