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Reviews for "Man Who Sold The World"

it was boring and tedious, and i only played it for the plot which was generic and disappointing. the only thing i liked about this was the music. The music was pretty damn good.

There wasn't really much of a point to it. If you fell, you redid something. Oh well.

There was no real difficulty. Jump - left - up - jump - left was as hard as it got, aside from getting out of the water (which was needlessly difficult and seemed to have more to do with luck than anything). Most of the levels were the same thing, over and over. And over. And over.

The plot to the game wasn't particularly interesting, either. Okay, so you find love, spirit, and daring. Just get through the levels and you get them. It would have been nice to have it be more user-driven, with some choices leading to getting that part of humanity and some leading to failure.

The music in the jungle level was, I'm sorry to say, awful. The percussion was good, but then the flutes came in and they did not sound good. They sounded thin, reedy, and untuned. I don't know if you recorded the music yourself or used software (or got the music from somewhere else), but if you got rid of the flutes, the music in that level would have been a thousand times better.

Doing the 'Ascension' level repeatedly was just plain irritating.

The complete lack of ending just made it seem like you got tired of making the game and quit. It just goes "run uphill...main menu". It would have been nice to see something with more of a conclusion to it.

I thought that this was a really lovely game.
I think that the controls should be mentioned at the start of the game, as I found myself hammering at the up arrow key, before I discovered that space = jump.
Also, I would mention somewhere in either the authors comment or the game itself what the orb things that you can 'collect' (I say it like that as I'm not sure if I'm collecting them, or simply touching them and saving my point in the game.)
Also, how did the wisdom guy get there in the first place? he just seemed to be there. And why is the Earth going to die?
All in all I thought that it was a brilliant game, and if it had the instructions on how to jump and climb it would have recieved the full amount of stars from me.
Good job ^_^

Nice little platformer to spend a few minutes

Solid Platforming (mostly), a cool message and solid controls makes this game a winner!
*REVIEW CONTAINS SPOILERS*
Before I begin the review, I will inform you I have not listened to David Bowie's "The Rise and Fall of Ziggy Stardust and the Spiders from Mars", though after playing this, I just might!
Alright, you begin the game on a planet of some sort or a spaceship, called the Arcology. I am not really sure but all I know is that you are really far away from your nice home, Earth. You are a black figure with white eyes, for the sake of the review I will call him Steve. Steve meets with a white figure who tells him that the Earth is doomed to be destroyed, he asks Steve to find 3 different things about people on Earth, in the end he gives Steve 4 different choices of what memory of Earth to keep (Wisdom, Love, Daring, and Spirit). The 1st one he gives you the task of finding is Love, it transitions to an orange guy looking for his girlfriend in a huge city called Metropolis (saw that name coming), in this level they introduce you to platforming (well, they did in the first part too, but not to this extent). You have to traverse lots of jumping on floating platforms and stuff, (makes you think how disabled people get around this place, doesn't it?). Anyways, this level is pretty good, the platforming is simple fun, and there are lots of spots where these little floating grey balls are, I am not really sure what they do; but they are fun to collect nevertheless. Eventually you find your girlfriend and all is well, as you transition back to Steve again. You return to the White guy as he now says you now must find Spirit in Earth, the screen transitions to a light green guy being woken by his mother in the hut they live in, she tells him that today is the day he becomes a man, and that he must climb the great K'rata Tree and find the sacred Red-Blue flower, the son tells her he will acquire it before dark, and he departs. This level introduces you to climbing vines and swimming. After getting to the flower it transitions back to Steve, you return once again to the White guy and he says you must now find the "Daringness" of Earth. The screen transitions to a red guy on a small plane with a pilot who I assume is his friend, the red guy says that there is uncharted land west of a place called Yale Grotto, and that he wants to explore it. You free fall out of the plane into water and you go explore a big cave. This level doesn't introduce anything new, which I was disappointed a little bit by, but it's still a good level. The level ends as you get to the end of the cave, it transitions back to Steve a last time and you return to the White Guy, he then tells you that you must make a choice. You are teleported to a room with 4 portals you can go into, you must make a choice between Love, Spirit, Daring, and the last choice, Wisdom. Depending on which one you choose it changes the player you control at the very last part. The very last part is just a little platforming and then walking up a slanted path, until the screen turns white and the game ends. This game could use a little improvement, people have said there are many bugs with the character control, however I didn't experience any on my playthrough. Good Job!