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Reviews for "Creative Kill Chamber Two"

Creative scenarios but terrible quality and the clicking spaces were too small.

Program bigger clicking spaces, really, also make it so we can see available options as soon as we have them available to us. When encountering the guy with the shock grenade I thought I didn't have any attacks available because it didn't show any attack option as Monty was removing his diving suit. After getting through with this issue ensued the annoying clicking small spots on stuff to make things happen, and the action indicator had little to no value of help being that it took time to read the action available sometimes.

Aside from that the rest of the game was easy, but I'll state that in games the solution to a scenario should be more obvious. Clicked on Monty to take aim, didn't realize I had to click him to stand back up. And when I clicked him to stand up the button to stand was above him and not directly on him. DIDN'T REALIZE MONTY WAS THE AIR ABOVE MONTY!

Needs better execution, better quality, and definitely needs some work.


like this game!

Nowhere near as good as the first one.

NIce game.. But, kinda..short.. well