00:00
00:00
Newgrounds Background Image Theme

Nue22 just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Room Raider"

Some things I notice while playing this game that other players may over look.

1.Room 7 will heal you back up a little bit ( good luck on finding it when you need it).

2.In the revers rooms, Jump and shoot in the same time to lessen the effects of the increase gravity.

3. The shotgun can shoot through walls.

Anyways, I had fun while playing this game and I will play it again later.

Some things I notice while playing is that the spinning enemy will sometimes bounce right off of my head, without damaging me. Also, It is possible to go straight up a wall if you can jump from below it in the right spot ( you have to be able to at least walk under it to from what I have seen).

i guese becasue after i get pass the comercial it gets stuck on poweed by almay i have also refreshed page and ran in popup

I played this game as soon as it was uploaded to Newgrounds. I read the instructions first, so I wasn't shocked that there were rooms with reversed controls. It certainly speaks well of your programming skills and potential as a game maker that you listened to the feedback in the reviews to tweak a few things that were frustrating for some players, like putting reverse controls in enormous letters in the appropriate rooms.

I thought the game was really well-designed. I like the graphics well enough, nothing was garish or off-putting as far as visual appeal goes. The music has a nice beat, but the sfx are a little too tinny sounding, even for this type of game. The blowback effect is a bit strong, but that's your choice as creator. Since you've changed the instakill spikes and lava into an 'hp burn' effect, the blowback is just another element of gameplay. I agree with your assessment that adding health isn't necessary because the game's premise is 'how long can you survive'.

The only improvements I would recommend besides a sfx tweak would be more variety among enemies and perhaps a toggle to adjust music and sfx volume, not just 'on' or 'off'. If you ultimately decide to add health to the game, I would limit it to an unlockable 'gauntlet' mode where there is no ceiling for numbers of rooms cleared (a player could conceivably clear hundreds of rooms in that format).

Great job, I look forward to more submissions from you.

Wow, quite a concept! While I wasn't too happy with the kinds of enemies and weapons, everything else was quite awesome. I like how you don't stay in any one room for too long. The animation and sound quality were excellent. It's got pretty good music, too. I could totally see myself getting wrapped up in this game.

I do, however agree with most here that the reversed controls are more annoying than fun. It's a little more entertaining as the occasional gimmick or status effect than to be part of the actual controls. -0.5 stars for making my brain hurt. ;P

alright, the knockback was horrible, the shotgun is a really bad weapon, and there is no way to heal
but it was an interesting idea of a game, all you have to do is work on it a bit and it'll be much more playable