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Reviews for "Chameleon"

I had fun good 1!

its okay i guess

I like the idea of color shifts. I couldn't figure out how to get through the first guard. It needs some work but the concept is good

bjncube responds:

Turn blue when the blue light comes on. then the red light comes on. waith till the guard isn't on alert and sneak past him.

I find the concept interesting, but the rest is mediocre to poor. The animation is slow and the controls are unresponsive. It is difficult to judge how long the lights will last, and the game is too unforgiving to guess, even on the first couple of levels. I like that the tongue attack is only a stun, and the guard alert levels, although there is no indication in the tutorial that the guards have alert levels (I never would have made it past the first floor if I hadn't scrolled down the comments to see your hint).

The level design is unforgiving to a new player, as your timing needs to be impeccable. Some sort of dodge or duck ability would be nice.

The art quality is really poor. Not only are the initial slides in the intro nearly unreadable, but multiple images within levels seem to be taken from different sources and pasted together, making it seem thrown together. Even doing the whole level in poor line drawings creates a sense of cohesion and style. You could do more with the background than pure, stark white, both to improve game-play and the visuals (make the white only come from the lights, for instance.

The concept is interesting, and should be looked at more -- especially in combination with color theory, or lighting effects.

The whole game needs a lot of elbow grease and polish. In this state, 3/10

bjncube responds:

Thanks for the feed back. To be honest, I purposely made the game unforgiving. You're not supposed to play it and instantly know what to do. You have to figure it out. As for the art, the initial assets were done by a couple of different guys from my uni. I can't draw for sh*t so the art style is severely broken.

The controls are not very intuitive. I don't see a reason to have to reach from the Space/x/z area to the numbers.

bjncube responds:

Yeah, that's a good point. I'll probably redo the controls and resubmit it in the next 24hrs.