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Reviews for "Zombies, Inc."

Trying to get the achievement for 60 days is proving to be the most challenging part of this game, you lose so much time just placing zombies into the attack screen and moving around. The random events make or break an attempt at 60 or under.

I had the following in order. 0 income for two days, then reduced my money by 1/2 and then reduce my zombie population by 1/2.

A fun game overall, but I don't understand why the income jumps around so much. If your population stays stable and you don't lose any areas it will have large changes day to day. It also looked like the +% income actually reduced your income.

I love zombie games, but I am generally not a fan of those that are particularly complicated. I was hoping this would be a zombie defense game or something. It turned out to be actually fairly enjoyable. It's mostly because it doesn't require a lot of thought into it. Granted, I've only gotten into the normal part of the difficulty. I think the graphics are done pretty well. My favorite bit is how funny the zombies look when they're attacking a city.

I appreciate you looking for originality in your games, as this seemed like it. There's a lot going on, but take your time to get used to everything. The detail could probably be a bit better. That would actually be a cool name for a film company. You simply can't get enough zombies!

I really liked it its really humourus and perfect for killing time.

Also glad I saw arrow to the knee joke XD

a bit different from the usual but there are quite a few problems that keep it back, and they go thus.

on medium level the game is hardest at the start and easiest at the end, the last parts of the game are just "moping up" the reaming cities until you win with extrodinarly little or zero challenge, I would of liked to play the other settings of difficulty but I just got bored on the start of the second play through. However in my own oppion I don't think it would of made that much of a difference, the game's notion of difficulty is one-third more or less cash at the start depending on if you selected easy or hard , this just means that if you may have to wait for reserves to fill up at the very start, rather than the difficulty level the whole way through the game being increased or decreased .

the humour is.. how to put this.. uninspired, however a few of the background animations your employee's do at there job are humours, unfortunaltly later on a few of the new employees just "phone it in" and (too me at least) are a bit too excessive to work, eg. one of the phoned in ones is a office worker doing a handstand on the ...the... i actually dont know what he was doing a hand stand on (i think there stairs,?) , the other attempts at jokes such "a human took an arrow to the knee" aren't really funny although they are small and short enough to ignore ,so although they don't add anything they don't take anything away either.

also the game tells you things you just dont need to most of the time,howther at the same time it doesnt tell you that by holding + you can summon your army far quick and in a far less boring way.

as a last note, the game appears to have a bug with regards to the load function, I used it during my second playgroup and rather than loading my new game it opened up my old one during the time when I was close to beating the game, on top off this my reservers of 31 million and my zombie population had been wiped out.

on the whole neat idea but the comedy and the gameplay arent that good.

To damn hard