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Reviews for "The Last Angel"

This would be the way to design a shooter without bullets or score, but...
a bit more story, the bullet hell needs a bit more screen real estate, more visuals for all boss health (if it takes a billion hits i wouldn't know the difference at times - at least give me something flashy to show I hit him!), charged up attacks aren't all that powerful.

I.. have no idea what this is. I'm sorry but I don't get it.

At first I'm like: oh wow this could be an amazing art game about some sophisticated means with which heaven and hell have been fighting and the symbolism and metaphor behind average looking people being considered or behaving as angels or something..

Then I'm fighting birds for some reason.. with a buster sword like it's final fantasy 7 or something. Then I'm pickin up sheep and using them like it's the kamehameha from dragon ball z or something..

I have no idea what this game is trying to be, but interesting is definitely not it.

Jhomas responds:

While the themes could be taken very seriously, the game was intended to be slightly more light-hearted than that. I tried to focus on the game play more than the overarching story, so that the players could fill in the gaps with their imagination.

If you decide to come back to the game, the second level definitely a bit more than just fighting birds, as is the final boss. Thanks for the review (ps, not supposed to look like a buster sword, my bad art skills just make it so lol)

I dropeded the seep in lake for nothing to do.

It was an all right shooter, while it worked. I mean, a "fallen" angel and a sheep? It doesn't really make any sense. Unfortunately I ran into a problem where I couldn't kill one of the mini-boss-ish enemies. Well, it's possible I could have killed it, but after 5 minutes of charged slashes I couldn't even tell if I was damaging it, so I decided I had better things to do with my time.

it got REALLY boring after a while...