Solid graphical styling, and a formulaic approach to the gameplay make this a reasonable entry. There are clearly some places where the game needs more polish, most notably at the story and animation levels.
Why are the researchers evil? What actual research is being done? In some cases, there is clear reason for the research, and clear reason for the researchers to not be inclined to let their subject reveal the nature of the development process, but here... This is just making someone run through a maze. Why doesn't tend to enter into the equation. If you want your game to be a simple romp through mental and reflex exercises, that's totally fine. If you don't want to make a story, don't. Unless the game makes absolutely no sense in a vacuum, nobody in their right mind will criticize the story. I don't remember the last time someone accused Tetris of being bad because of its lack of STORY. The three lines of dialogue could be removed and the entire game would still stand. That's a good reason to nix them, and not take another jab at an important profession.
There were a few clipping issues where the character would get stuck on an invisible seam, and when the game requires this level of precision, that's a serious problem. I still finished the game, so clearly it wasn't a terrible break, but it made falling a nail-biter for all the wrong reasons.
I'm also not a fan of insta-death, even when it is designed as a core mechanic. I can see good reasons for it here, but I would still favor a less fatal solution when possible.
Overall, a solid submission. Nothing particularly new, and a few minor engine issues detract from a decent graphical design. If you liked Time Fcuk, but felt it was hard to see and didn't like the dimension-jumping, this game will be right up your alley.