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Reviews for "Muu: Just Another Day"

Limbuu

This reminds me of the PSN/XBL game Limbo. Or at least it would, if I ever played it. The art style is very similar.

This is a lovely little hopping romp. I would have liked a way to kill those nefarious spiked creatures, but alas. There were some parts that were mind-numbingly difficult, actually. Jumping up inclines from an incline makes my hands sad. Lastly, I loved the music. It's very solid, and I'd love a sequel.

Pretty good

I got up to the part just after the spaceship--where it seems everyone is having trouble--and quit. I'd have continued, but Newgrounds was helpful by refreshing the page when I logged in and I lost all my progress.

There was a downhill slope (going left while traveling left) with spikes at the bottom that was particularly egregious with its hitbox; there was a plant just my side of it, that it seemed as if it was also a spike (but clearly curled) as as soon as the character reached it/she/it, he died.

The part I got stuck on particularly frustrated me, as earlier in the game it was particularly notable that we could only make 2 block wide jumps, and this one is FOUR. The ramp obviously gives a little bit of a speed boost, but as the controls were unresponsive while sliding (probably an "in air/falling" flag getting set), the closest I came to making the jump was hitting the landing spot in that pixel perfect spot where I hang in mid-air briefly before falling down (like I hit the corner and the game isn't sure which way I'm supposed to be able to go before gravity asserts itself again).

So yeah.

I GET IT! ITS CALLED MUU BECAUSE ITS A COW!

The bgm, flawless; The gameplay, a little glitchy at times but so much fun once you figure out how to do it and then just have to practice the timing, and the references, mwahahah epic. I loved how you included a SMB 3 Floating boat crashed down and had to use it as a platform close to the beggining, and after that all of the blocks looked like the brick blocks. Also, for some reason the last levels reminded me a little about the earlier megamans, but that may just be me...
Also, for your first game, congratulations, you have created something simple, challenging and awesome, you truly deserve the frontpage, and most of us will wait anxiously for a sequel.

(trying to make it sound like an official review from now on)
Plus:
+BGM, would download it if I could
+Graphics, simplistic and added to the mood
+Level design, loved the slopes, they really added a challenge, and the "staircase" with the robots (?) was pretty sweet
+Story, found the irony amusing... I mean, a cow falling in love with an alien, that's rich!

Minus:
-Dark enemies on dark backgrounds (seriously, they caught me off guard more than once, even when knowing their location)
-Jump timing, a couple of those were pixel jumps
-Checkpoints, sometimes, too close together and sometimes too far apart IMO
-Hitboxes, sometimes would be like 10 pixels away from the robot and it still caught me.

Also, excuse me for the long review, but this game inspired me to do so, heh...

Miktar responds:

I'm glad you enjoyed it!

I'll have to look into the hitboxes of the Abductors (the black silhouettes), since they shouldn't be killing people from that far away.

I made them that hard to spot on purpose, really, to illicit a few cheap scares and make them very dangerous (since they're ridiculously easy to avoid once you know where they'll be).

Okay.

I enjoyed the aesthetic, and what little of the game I saw.

However, even with this "update", it's NIGH ON IMPOSSIBLE. I spent HALF AN HOUR trying to jump on the slant column in the middle of a spike pit surrounded by spikes.

Besides the HORRIFIC difficulty, I quite enjoyed the game.

Until it becomes nothing but slopes and spikes, which is when I quit. Fix this PLEASE.

Miktar responds:

I'm sorry, but what you want fixed isn't actually broken. You could switch on Easy Mode if the ski-jumping isn't for you.

That was hard as fucking hell.

But I finally beat it with out using easy mode...godamn...