repetitiveness + constant death = loss of interest
I do like it, trust me, I do, but after a few deaths it loses it's value on how fun it is, and the lack of plot and goal really make it less and less tempting to play. If you had to climb a building, not knowing how tall it would be, not knowing why you'd have to, and people just kept punching you down, forcing you to do it over and over again, eventually you'd quit. Also, while I do appreciate the game changing to random sets of shockers, it seems sometimes it puts you in a position to where no matter which side you're on, you'll die, and while I have usually found ways to work around these, that requires time, which is shortened by the accelerating laser underneath you. Another issue is the annoying trait to where if I keep doing "hold" jumps, it goes higher, (when the long line of motion is behind you) this usually screws everything up, as it then completely changes the original controls, to a point where it makes it hard to manage, forcing me to wait for my jump, which then shortens the me/laser distance, maybe adding some actually useful powerups and the ability to pick a difficulty, and giving us a plot and goal for the ascent would really help it, but nevertheless, with a quick stress-break between every 3000 deaths, one can tolerate it, and still find it enjoyable.