Great artowork, great cutscene work. Pretty fun idea. But..it was way overhyped.
Considering how much time and elbow greese apparently went into the game, it turned out to be a snore to play. It was interesting to see each new stage, but after about a minute into them, the diversion wore off, and the level quickly became boring, repetative, and more like a chore just to move on rather than entertaining. For most of the game, I found myself hoping for one level to end so I could just move onto the next.
Conclusion: way too much focus on the gimmick, not enough focus on the gameplay.
Also, I don't know if it was just me, but the controls worked terribly! They were unresponsive and Abobo's movement directions kept sticking. Made every stage a pain in the ass.