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Reviews for "Outpost:Haven"

CoD meets Dead Space?

the game was pretty fun to play, but it has some bugs...
-sticky movement
-how come the pistol isn't upgradable?
-weapon select is a little awkward control-wise

also, 2nd level, respawn room: 2 big guys and you lose all keys and things? harsh lol. overall a decent game, would like to see it after some improvement

overall good.

I found the gameplay good, fairly smooth, and with no major problems in te character itself or any of the weapons.
Others have complained about the character's slow movement, but i didn't find that much of a problem.
Someone said that they had to use up all their ammo shooting open the doors, but there are ample keys lying around everywhere.
I only have 2 major problems, and 1 minor one.
2 major problems: 1: the CoD influence was obvious and i think the rank system is good, but please, for the love of all things good and pure, get rid of the china lake. 2: The story was far too easy. all i had to do was get the fmj and rapid fire attachments on any weapon and the aliens would fall like matchsticks. on the basic assault rifle, with rapid fire, the knockback effect on the aliens is strong enough to stop them from moving at all. Minor problem: on the night vision level, sometimes one of the tiny aliens would manage to charge right up to me, and then i wouldn't be able to see it at all because of the light in front of the character. this lets them drain about half my health before i realize what's happening. One last thing is that this felt a biiit too much like a kind of DeadSpace Lite, what with the writing in blood and all. Overall: 9 for gameplay, -1 for the easiness, -1 for the china lake, -1 for the DeadSpace lite and the tiny aliens, and +1 for the smooth gameplay. 7/10 4/5
Also, a suggestion for the next game: make a menu with subfolders for the challenges. It takes a little bit longer than i'd like to find the one i'm looking for.

Intruiging!

I think this game has immense potential to be something greater! Although that doesn't mean that it IS already something great. For one, i really find the movement controls a tad too slow. Despite the extreme attention to detail, it really gets on my nerves when i have to re-route or walk long distances. Maybe a run function?

Also, by being able to see 'through' walls, it really diminishes the difficulty level of the game. Which to a certain extent equates to a serious lack of anticipation and surprise. I would really have loved it if there was a 'realistic' option included, thereby giving even every turn i make, a whole new level of excitement.

I haven't completed the game though, but good job thus far anyways! :D

Good game but...

So I like the game because of the game style, the graphics, the eerieness and all that jazz... so far the storyline seems interesting... my only problem is the whole shooting part. Maybe I'm doing it all wrong, but sometimes it takes like a million shots to kill one monster, sometimes just 5 shots killing a different one of the same type. I suppose I'm supposed to click the enemies when I'm shooting and not just shoot in their direction? I've died so much because of this... and i'm only on the second level!

REPETITIVE.