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Reviews for "Outpost:Haven"

Cool Game

Hey.

Great top-down, shoot-em-up game.

Not sure if this is how the game was designed, or if it's just my computer, but the gameplay is rather sluggish. The graphics and sound are the best aspects of this game. The only issue I have is that everything is so small, _especially_ the text in areas like the corners of the game screen and the info cards. As a result, I wasn't going to try ans squint to read that, and just skipped it.

There was obviously lots of time invested into polishing this game. It is _very_ shiny. From environment sounds, to UI presentation and light and darkness, and the way the credits were presented, no stone was left unturned in this area. However, the beep that highlights your character on the small-mini-map does get annoying after a while, so I think you went just a little overboard with the polish here. (: Another area I think was a little over the top was the physics. I'm assuming that there's more to it than just pushing and rotating objects around.

When looking at the full map from your device, it would have been a little more helpful to see your current location there also.

On the first level, when I opened the door that has this message associated with it:
"Not all doors require a key card, just press the spacebar to open"

I got this error message repeatedly:
TypeError: Error #1010: A term is undefined and has no properties.
at Classes.PathFinder::PathFinder/isClos ed()[/Users/Squize/Work/Flash/Code/Ou tpost/src/Classes/PathFinder/PathFind er.as:225]
at Classes.PathFinder::PathFinder/findPa th()[/Users/Squize/Work/Flash/Code/Ou tpost/src/Classes/PathFinder/PathFind er.as:131]
at Classes.Player::Player2/mainloop_chec kingDistance()[/Users/Squize/Work/Fla sh/Code/Outpost/src/Classes/Player/Pl ayer2.as:324]
at Classes.Player::Player2/mainloop()[/U sers/Squize/Work/Flash/Code/Outpost/s rc/Classes/Player/Player2.as:241]
at Classes::Master/mainloop()[/Users/Squ ize/Work/Flash/Code/Outpost/src/Class es/Master.as:104]

It actually didn't stop until I moved away from he door.
(Using Flash Player 10.3 debug version.)

That was the only error encountered.

Other than that, this game should keep someone busy for a while, especially if they want to get all the medals and upgrades for each gun.

____________________________
- Ziro out.

Squize responds:

Wow, extensive review, cheers. Reviews like yours are gold mate.

That error, I've "fixed" the path finding code so many times ( It's only for when Jameson is with you for the 2 minutes at the very start ). With that breaking in the background it will slow things down as it tries and fails to find a path. Time to look at it again. Joy.

Thanks again for taking the time to play the game and the review.

Packed full of awesomeness.

The game has everything that makes you keep coming back for more,the achievements,the variety of weapons and upgrades,the game modes and alien blasting goodness with a little suspense from the plot and the side challenges and the ranking and weapon unlocking system are a nice touch to the game and makes it another grat addition to newgrounds.

I just had a flash orgasm!

OMFG! Amazing game! Love the atmosphere, grafx, music, etc, etc. Seriously, this just kicks so much azz. You had me at "they're here...". :)

Alien massacre on an abandoned space station!

1st!! The artwork is spectacular, the playability is frantic, and the script interleaves an atmospheric storyline. I've been following the development of this over at the Gaming Your Way blog, and so happy to see it released. I'm especially impressed with the underlying physics engine and how much effort has gone into the development of this highly polished game. Probably my single favourite Flash game of 2011. Fantastic work, what a brilliant game!!

Epic

Amazing to see such high production values in a flash game. It really shows that a lot of love went into this, great game.