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Reviews for "Bullet Bill 3"

Awesome

Definitely an awesome game, I played it all the way through, didn't manage to get all the medals, but still had a lot of fun. Here's what I think

Gameplay - (10/10) Solid, Original, Enjoyable, doesn't get old either, compels you to win by rubbing your mistakes in your face at times.

Graphics - (9/10) Nice and nostalgic with only minimal if non-existant flaws

Sound - (9/10) Nostalgic again, great almost exact same sounds as each characters original game

Music - (10/10) do I really have to say anything for this one?

Story - (6/10) Reminiscent of super mario world, however, if I'm not mistaken the point of the game was to defeat bowser. . . to rescue. . . a bird. . . what?

Options - (8/10) you don't support low/med/high graphics which is sad but you do allow one of the more intense effects to be cut off among other things.

Difficulty - (10/10) You didn't go wrong here, you implemented difficulty in an extremely unique way, by making the players choice of character as well as their choice of item, determine the difficulty of the game giving it an extremely wide range of difficulty.

Customization - (8/10) You allow players to make and share their own levels using generated codes from levels they make using the game, my only problem with this, is that you didn't build a sharing utility into the game, like many other games that have this function.

Overall - (10/10) while their are some very minor down-sides, the game did what any game should be able to do, it gave me hours of enjoyment, and made sure I stayed interested enough to keep playing to at least the end of the main story.

Notes: Graphics options are extremely important especially in speed/reflex games like this, please remember to at least add the option to change the graphics whenever possible.

Next time try to add a sharing utility, you'd be surprised how useful they are and how often their used.

Looking forward to your next game!

Lordtac1.

...

Holy shit thats hard. I have only a few comlaints.
The biggest complaint is that you need to track mouse movement, not position. 90% of my deaths were due to the mouse leaving the game screen and immediately my guy was no longer able to move until my mouse came back, usually right in the middle of a wall.

I would REALLY like to see a keyboard option for this, it would make the controls a lot easier and more reliable.

Lastly is those damn flying head things. I know they are supposed to be hard, but seriously? Not only are they almost impossible to dodge, they dont just fly towards you, they are smart enough to go where you WILL be in a split second. And on TOP of ALL THAT, they can freaking TELEPORT YOUR CHARACTER to them??? riiiiiight.

All in all a good if terribly frustrating masochist game.

It's too hard...

I thought you wanted whining... THIS is whining.

AWESOME GAME, and the difficulty is PART OF IT. If you don't like it then, GTFO; or don't get the key.

Too bad RD didn't make the cut. But still awesome that some personal favs are there. Keep up the good work! :D

I could see...

...all the peoples points about frustration, but I like these speed games. Except for the bosses I went through the game pretty quickly, it's a good break to constant manurvering but the annoyance of them is aggravating, only one character did I get. That darn poptart cat! Once the heads are in the attack I could almost never pass a level. oh and maybe I missed the way to change power ups I get or maybe there needs to be a menu for changing?

bosses for people struggling (no key) mostly you can surprise a boss and lurk over it's head after the 3rd jump, bam hit.

As for with a key forget it.

rly?

did anyone else knew who this hint belonged to? "Hail to the king, baby!"
(hint: he's from a sonic comic)