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Reviews for "Sleepy Stu's Adventure"

needs a tweak

you figure out how to do the levels minutes before you finish, most jumps are impossible to do without risk of dying so you have to do the same thing over and over and wait until you are lucky, so the slow fade in and fade out screen when you die wastes a lot of time, it should just be immediate or you should be able to program the moves the black goo person makes instead of having to do them yourself, this will probably and should go to the front page though

I have one question.

If he is looking for somewhere to fall asleep, why does he fall asleep if you dont move for 5 seconds?

Progressively Evil

Sleepy Stu's Adventure is a mildly hard platform/Slight puzzle game with good graphics and fluid animation (although there is little animation to begin with)The game has a nice concept which, although interesting, it can get extremely annoying at times. The level creation was good at first but in the later 30s levels and above, the game jumped to a Super Meat Boy difficulty which was nearly impossible to beat. The game has nice calming music to enjoy while you rip your hair out in frustration. The plot was just... well fail but that doesn't matter too much in flash games. The levels get a little repetative or at the least, similar but you wont mind that while you try to find the easy way out of levels.

Overall, the game deserves a 8 for its good graphics and music but hard levels and repetitiveness.

Pretty good

Just wanted to let you know there's a glitch where he gets stuck in walls

A lot of fun, three things really bothered me

The first is the sensitivity of the controls. It was almost impossible to just tap myself over a tiny distance, so I would constantly run into spikes just trying to line up my jumps. When you press left or right, he should start moving slowly and accelerate to full speed over half a second or so.

Secondly, the melee radius of the spikes needs to be reduced. It really sucked to barely scrape through the corner of the block, where visually, there are no spikes, and die.

Third and final complaint, after activating the last skill, flash crashed. And all my progress was gone. I'm not playing all that again, thanks but no thanks.

Other than that, it was a great game, frustrating in all the best ways. Many of the levels took my preconceived kneejerk reactions to game elements (especially floor spikes) and turned them against me...