Reviews for "Sleepy Stu's Adventure"

He doesn't seem that sleepy

This is yet ANOTHER great game from mofunzone and I am glad you guys have so much of your stuff on this website. The music is nicely done because it gives you a true sense of peace. That might sound odd when you're dealing with a game where you can be killed by spikes. I still think that it fits the atmosphere pretty well overall. The coolest thing was easily how you could walk on air. You would think the game would be a piece of cake with an ability like that.

The designs aren't that complicated, but they're still very well done. I just love the sense that you have true control over your environment. If you get stuck, you really just have to realize the platforms are built for you to use your levitation. The atmosphere seems to create one of autumn, which is coming near. Moral paths always make a game more meaningful, too.

Sweet game!

Its got some difficulty and definitely takes time to play. Some levels just et too frustrating but overall, it totally rocks! :)

Nice puzzle platformer.

Very nice platformer with lots of puzzles. Some things are much easier when you figure out you can just use one of your abilities to proceed.
It never became repetitive because part way through you had to select only a few skills, which greatly added to the depth of strategy for this game.
9/10 because there is only 1 not so great song, and the only ambient background effect is the birds.


Not too bad. I didn't seem to have the issues others said they had with the game luckaly. It's a nice puzzler with some realy cool ideas making for some interesting gameplay. Good Job.

Good, hard, fun!

Like my predecessors have said, the controls are a 'touch' sensitive. Forgive the pun. But the challenge of determining which skills to use without the auto-setting is an intellectual puzzle that I applaud you for using! I felt truly rewarded when I figured out which skills to use on the first try of a level. Still, you might want to tinker with the sensitivity and the exactness of positioning for jumps and such.