Good concept, but needs a little work
It is a really good concept, and I really liked the whole theme of the game where it's a kid creating various defenders from books he's been read to save himself from the monsters, very good idea. I really enjoyed the fact that if one monster got through then the mom would come in and save the day and clear some of the board, so again the whole idea of the game is really good and well developed. I really find it hard to give this a 7/10 because I really did enjoy the game, but I felt that the game play really suffered at times. I thought all of the attacking units really paid homage to some of the things that freaked us out as kids, and the defending units were really good, so again great job on those aspects.
My only issues with the game were the fact that while there were a lot of different units to defend, there just wasn't enough space, money, or time to accommodate the variety of units needed for each round. I felt that some of the units were only good for a specific kind of attacking unit and that was it, but if I didn't have that unit in my line then I couldn't defend against the monster attacking. Case in point, the vampire. It pops up pretty early in the game, but unless I have a catapult on that line the vampire just flies over everything until it hits a robot, which it kills in 2 attacks. The next one was the ghost, which I couldn't attack at all unless I had a miner on the line, but the miner doesn't kill any other unit but the ghost, it just slows the rest down. Throw into the mix a witch hurling apples at me, a vampire, and a wolf and I'm already 4 deep on units I have to have in order to kill everything on that line (Shooter, catapult, miner, lego wall for those keeping track). I just felt that many of the units were only needed to defend against one unit, which made it difficult do build a good defense on the limited funds.
Like many others have said, I didn't enjoy the fact that you had to click like mad in order to get money. It just took some of the fun out of a quick defending game, and turned it into a clicking nightmare. Once the books are built they should funnel point in, the more books you have the faster the speed, no need for clicking, no need for running your pointer over things to collect points, just simple resource farming, the way it should be.
Again, I really felt this was a great game, and a lot of things worked really well, but the things that didn't really held the game back. With a few tweaks this could be one of the better games I've played on Newgrounds.