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Reviews for "T-FULP: Questing For Club"

What's the point?

I grew up on text-based games, and normally the tasks and NPCs have a purpose; in this game, LilJim, Jeff, the store, and the gum served no purpose whatsoever. Considering they make up more than 50% of the NPCs and occupy two out of the three "rooms" in the game, their inclusion makes no sense. All the player has to do to beat this game is talk to Tim, beat his unfairly difficult typing game, and talk to the bouncer; the other characters and "rooms" don't ever need to be seen or talked to. Basically, if you look at it, this game could have easily been simply the fighting/typing game, since that's basically what it is now.

Beyond that, why does the text box not clear when the Enter key is pressed? Even if something that the game doesn't understand is entered, the text should clear itself. When I first started this game and was trying to figure out what to do and who people were, it was frustrating typing "talk man," deleting the text, "talk to man," deleting the text, "take gum," deleting the text, "pick up gum," deleting the text, etc.

I'm sorry, but I can't give this game higher than a 2/10.

ill give this game a 8/10 but...

you need to label the characters and items. even if its with a mouse scroll over. it would make the game less frustrating i think.

great

nice music^^ cool game!

Sorry man

1 for the beat.

I'm sorry but it was very bad

This game is very glitchy in the area of jim and jeff, the game has stopped after i talked to jeff and the game has also stopped after i looked at the gutter. This can be annoying having to watch the ad at the beginning over again if one wants to have another hopeless try at this game. The commands are way off the levels of too specific for a text based game. You should not have to put "to" inbetween the two words that involve what you are doing suck as talk to jeff or talk to stamper should be able to be talk to jeff and talk to stamper but should also be able to be achieved by just typing talk jeff or talk stamper as well as looking at things. Basically the more different commands that make sense to do one thing you can have for an action, and the more I can type like a caveman to achieve these actions the better in a text based game. A look around command would also be extremely helpful as to the piece of gum on the ground seemed nearly impossible to identify based on what it looked like alone. I feel like some more time figuring out exactly how hard and how easy it should and shouldn't be along with time implementing less specific commands to make the game a better experience could make this game much better.