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Reviews for "TheEnd"



very cool

but very very slow

Beautiful game with amazing potential.

Here's the deal: I've finished one level, gave up on the second and now I'm stuck in an infinite load loop, and this is where I'll be writing this review from. This game has absolutely so much going for it, from concept to gameplay, but there are just so many nit-picky things that make it a horrid experience - I want to keep playing, but I am completely incapable of doing so.

First things first: 100kb game? Sure! This'll load in no time. Five minutes later...
My computer's pretty high end, but far from the best, and this is plain odd. Little did I realise that there were other little people running around, and there must've been some internet thingo going on behind my back. Well hey, I'm not a partically social-networky guy - I just wanna play this on my own. Give us an option to play on our own, without this server this, initialise that nonsense. Alright, I'm no programmer, but anything to reduce the load times would be great.

Graphics: Absolutely stunning. Especially how they work so well with the core gameplay...

Gameplay: Decided to integrate graphics into here as well. Really thorough character creation. Loved the opening "Who are you?" - really set the tone for the piece. The char creation really let me connect with my character, I truly felt the choice I made (hey, I only got through one level), and how it related to me. I see how this would work so well on a social networking platform like facebook, but it needs to be better modified for a platform like newgrounds instead of just a "go to our site for more content". Removing content for a newgrounds release does not make a game newgrounds appropriate.

Platforming Aspect - Intuitive stuff. First, I noticed the crazy shadow/lighting effect, but after I realised how it worked into gameplay, I thought it was simply amazing. Congratulations, you've taken something we all know and love, added a little something, and made it better. Also, on lighting (or more specifically lightning), the effect used on the characters was truly terrifying - a real mood setter. One last thing on the platforming, there are very obvious platforming barriers - places where you know you're not meant to go. You've cut these off with block colour in some places, but with environmental walls in others, and the block colour barriers are so out of place with the rest of the art style.

Puzzle (Boss) Game - Hey, it's something I haven't seen yet. Felt a bit tacked on, but at the same time added a vit of variety. I'm impartial towards the puzzle game.

Philosophical aspect - Why is video game morality always two sided? Good/Bad, Paragon/Renegade, and in this case (the one case I came across) Yes/No. Sure, you've just thrown a question right at my face. BOOM. I could probably have dug up a quiz on self discovery questions anywhere on the net, so why in a game? Sure, I enjoy the fact that there are questions to answer about yourself, but I feel as if it should have been integrated more into the gameplay instead of being tacked on as it was. It might just be me, but I would rather be faced with a situation rather than a question, and you've just presented a question.

Difficulty - Alright, shoot me. I might not be the brightest bulb in the box, but the second level of world 1: (rectangular boulder falling down a valley with a blockage at the end). I noticed the clue, but I didn't quite get it. Sure, maybe this game is not meant to be easy, but it is meant to clue in the player enough so that they can piece the already learned gameplay elements to solve problems, and I din't feel that. If there is some crazy trick to solve it, I didn't get it, and if it's simple, I didn't solve it. So bleh.

Overall: Game won't load anymore :( I know I really would've enjoyed it if it didn't bug out on me like that. Great art, solid gameplay, amazing atmosphere. You put a lot of work into this one.

Final Say: A solid art game, but without all the wank.

PS - sorry if this review is all over the place, I haven't reviewed in months. lol 55 characters remaing XD

Eerily like Donnie Darko.

Had a lot of fun with it, even if the Deathcards is a little more than a slightly better version of Triple Triad. Platforming aspect was alright, but the light power really saved what otherwise was a pretty standard bit of gameplay.

The "story" aspect of the game was easily the best and most innovative part of it. The character's arc reminded me very much of Donnie Darko, unintentional or not. Had fun with the questions, and was surprised where I was put, but did not disagree. All in all had fun with it, great work.


I was more than impressed with the surreal atmosphere of the introductory stage atop the clouds, and it left me wondering why this game had such a low score. It quickly became obvious as I completed the intro stage and found myself lost amidst strange doors and links to separate websites. The game itself was cobbled together through two unoriginal gimmicks: 'collect the item' and 'card battle.' Originality aside, the most frustrating aspect of the game had to be the constant death. Looking ahead for traps or spikes and still constantly dying because of slight falls got old quick as I found myself constantly traipsing back for stars I'd previously collected.

The artistic aspect of the game didn't disappoint, but it suffered because of other shortcomings of the game.

All-in-all, the game seems like a shameless plug and a social-networking ploy. I'm thoroughly disappointed with all the wasted potential in this game.