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Reviews for "Cave of No Return"

Review and achievements

I liked the visuals, but the constantly repeating loop of the impending cave-in quickly became an audio annoyance. Maybe a subtle BGM could be added?

The controls are simple and responsive, but since the game requires the player to repeatedly tap the down button just to continue to play, it got pretty boring. Yes, there are things that you have to jump over and things that you have to slide under, but the gameplay still became more of a chore (and finger workout) than something of entertainment. Perhaps the speed boost could remain for as long as you're sliding, instead of just at the initial crouch?

For those of you wanting to know about the achievements:
- No Return & Mushrooms Are Bad For You: arriving at stage 1 and stage 2, respectively. I'm guessing that Crystal Clear is for stage 3 and To The Bones is for stage 4.

- Sliding Princess, Sliding Queen, and Mother of Slide: those have to do with sliding (a lot), probably slide for a cumulative total of X, Y, and Z seconds per playthru.

- Rain of Pebbles, Rain of Stones, Stone Storm: I'm guessing these have to do with "riding the wave", or spending X, Y, and Z seconds running while very close to the falling stones (danger line).

- Going On a (Longer) Trip: these involve hitting the corner/side of a ledge, causing your character to trip and slow down. You'll see a small flashing animation when this happens.

- There But Not Back Again: I have no idea on this one. I got it on my 2nd run right near the start.

- Inquisitive Soul: View the game credits,

seen it before

dino run but less fun, also there is no way i found to get further ahead of the cave-in

A note from the developer

I'm Anders Andersson - the one in charge of everything but the flash conversion of Cave of no return. This game was my first attempt at actually finishing a project, and was not really intended as a flash title from the beginning.

I'd like to begin with extending a thanks for all the useful feedback - it really helps :)

Many of the issues described are a result of the game not performing properly in a advertisment heavy environment. The difficulty is pretty high even in the non flash version, and with the introduction of graphical and input lag I understand many of you find the game frustrating.

Also, those of you that mention that the background makes it hard to see obstacles are right. I should have either used only the two darkest colors (out of the four that make up tha game) for the background, or given up on the four color only style, making the backgrounds in a generally darker tone.

I am absolutely going to take the advice here with me if I decide to produce a sequel. Also, developing the game for the flash format from the get go would probably terminate many of the issues that Cave of no return has.

(I just registered here, and it seems like I cannot comment without giving the game a score. I give it a 6, since the average score right now is 6.1, and that will cause as little change to the average score as possible :) )

could improve

i found this game had the making of an addictive game. a few of the let downs were;
the lack of colour, i know this might have been the angle but it could help.
the death notice, it never changed. having the roof fall on your head till came up with the you got penetrated.

pro tip; spam the hell out of the down button to gather speed.the faster you tap the faster you go

What?

I don't even know how to go faster, even though I read the instructions? What does this tell us? The game is confusing! I can't give this much, because a game's quality is very reduced if the game is hard to play.