It's fun, but...
Even after getting very good at this game, I loathe the drift mechanics of this game.
Why? Well first of all, I only played easy drift mode... but I could not control when I counter drift or when I stop drifting. Double tapping the reverse direction only seems to work half the time (and I'm press as fast as I'm capable). Especially on Cherry Mountain (where I cannot get that stupid gold medal... but easily did on the other 2 courses), I found it so annoying that I couldn't stop drifting .2 seconds early and just start another drift in the reverse direction until I was already too far into the next turn.
Plus, the drift physics... they're easily able to be abused. Maybe part of my reason for hating the drift physics is because you can just barely drift around a narrow bend and you will end up accelerating faster (and reaching a higher top speed) than you would normally be able to do. I don't know if this was intended or not... but even with this and the testarossa, I find it near impossible to beat the cherry mountain time.
Speaking of courses, why are the physics so odd when there's an uphill and downhill slope? Drifting seems far different on a hill compared to ground.
Also, Coastal city's... just not right. I'm reminded of stunts for DOS... which isn't a bad thing, but it seems like a really, really random track.
My favorite course is the Neon Good Times... just because the drifting and odd physics actually work for me instead of against me. (Well, except for the jumps down the hill).
There's not much else for me to really say... I mean, ideally, I would want the game to include upgrades and have a more refined driving experience, but stuff like that I feel is a given.
All my nitpicking aside, I did thoroughly enjoy the game. I'm glad to see an arcade racer fan making a game; it shows. Extra points for the 86's drift allowing it to speed up ridiculous amounts (assuming that's intentional).
I look forward to a sequel if any... now back to trying to get that gold Cherry Mountain medal.