A fun tribute to old school beat-em-ups
I feel like every bad review I've read for this game is from someone who couldn't figure something out and rated it badly as a result. For example someone said he was dead on the ground and the arrow keys did nothing... yeah that's cause you press D to get up.
The most annoying reviews are the ones complaining about the slow attacks. It's got RPG elements for a reason. The weapons start off slow and weak because you UPGRADE them.
I really like this game. It doesn't hand-hold and explain how to do everything and for a game so short it was surprisingly deep. For example needing to uupgrade different weapons being better for different enemies. You actually have to jump onto the dog to use him.
My complaints are about personal choices. I don't think the stake should 1hko werewolves. I think you should be forced to use crossbow bolts for that. The slimes were annoying because they were the only thing I couldn't figure out how to 1hko, besides using a magic power. Also, it was a little too easy once you upgrade a bit and figure things out. You could die pretty fast if you got caught, but then again with all the "money" you make it doesn't matter. 100 gibs for a life? With the money perk maxed out you can get that from like 2 kills. Finally, while the first boss had the puzzle to hurt him, and the second boss had a special way to kill him, the final boss had only a bunch of dodging although I liked the old-school turn-based rpg style fighting, I expected some kind of puzzle.
In all a fun beat-em-up with actually useful RPG elements. Very little hand-holding relative to how many things you have to figure out on your own. Once you figure it out however, it gets really easy.