00:00
00:00
Upgrade Your Account!

Hey! To start this decade right, we believe Newgrounds should be ad-free for EVERYONE. For this to work, we need people who have the means to become paying supporters. For just $3 per month or $25 for the year, you can help this happen and get some nice perks!

For the month of February we have disabled ads on all E-M content. We need 229 people to reach our goal of 3,100 active supporters. If we hit that, we'll continue with a new goal in March!

Please check out our Supporter Upgrade and consider coming aboard!

Reviews for "SHMUP"

Excellent Game

I typically play games for medals and the sense of achievement they come with, but in that regard I also look for how medals accentuate game play. Medals can make a game more fun from the added challenge and also that they let you experience the game in a way you otherwise wouldn't and/or explore the game's outer limits.

Some people just throw pointless medals into their games like 'play for 5 hours' or beat the game without getting hit. The first is arbitrary and if you beat everything the game has to offer far under that limit, it becomes a pain to reach it. The second can be done well, but is often implemented for artificial difficulty. The main problem is the high level of penalization for failure. Nobody wants to invest ten minutes or more when if they fail they must repeat those ten minutes perfectly. It also is extremely annoying in games with random variables that can one shot you, making you have to replay the game. In either case the game loses value for those medals.

The point I'm making is your game perfectly accentuates medals with game play. There are the standard complete the game medals, followed by the end-game style challenge medals. The don't-get-hit medal is in a stage of predictable patterns without a high level of penalization for failure. Making it challenging but possible.

The rest of the game on it's own merit is well done; tight classic style graphics, customizable and upgradable ship that never gets so powerful the game becomes a walk, and a variation of enemies following patterns that enable you to with practice beat most levels with little to no damage.

The ship is a bit bulky, but it works fine within the context of this game. You will be unable to avoid the fine particle waves some enemies shoot out, but all bosses can be defeated without getting hit.

But, yeah, this is one of the rare games I enjoyed throughout the entire game and throughout getting all the medals for it. Great work!

attack of the mutant space bats reborn

great game highly addictive and i like the leveling system, it gos at a nice pace and it gives enough challenge to make you want more.

Whoa, classic arcade shooter!

In my opinion, this game is a combo of Zaxxon, Galaga and other shooters I have had the pleasure of playing in arcades. As far as difficulty is concerned it is hard but not amost impossible to beat as Sinistar or Defender was. (yup, arcades were my second home :)) The graphics are great and I like the music as well.

I have noticed many people found this game frustrating and diffucult; I understand their pain. However, this game embodies how difficult many classic games were. Games like this one require a positive attitude and patience. If you can play a difficult classic game from start to end and still keep your sanity then you can play any game well.

Thank you for a fun and challenging game; can't wait to play more of 'em!

Finally

Finally beat it great game hard as shit tho

very well done.

every so often there will be a game that comes out on NG that i spend hours playing. this is one of them. the music is pretty catchy, the game play is pretty smooth, and there aren't any bugs that i have noticed. bravo.