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Reviews for "Sean and Such Ep. 5"

Very good.

I'm giving this a 9 because the art is fantastic, the lip sync is pretty much perfect. but theres hardly any movement in the characters. Either way it's awesome. Good job :D

9/10
5/5

Ehhh

needed more inbetweens, and a solider script. I laughed a few times, but I felt it draged on and there was some weaker parts aswell. Not bad though i'll give you a 7/10 and 3/5. I liked the characters expressions, and the backgrounds. Just work on smoothness and creating a totally interesting script ^^ I like this regardless though.

Sean and Such--Almost Like Watching "Adult Swim"

"We don't have dog grooming...."

"Can you kill my greyhounds instead? I got like four of them...."

"Sean and Such" is another flash sit-com of the type you watch on Cartoon Network's "Adult Swim", and it has equivalent production values. Not to say they're good in themselves, but they can land on Adult Swim without a problem. This episode lacks a plot, but you can identify with the plight that Sean, a pet shop owner, must contend with.

One of the things that struck me was that, while it is fairly contemporary, it is set ten years ago. They chat about Dreamcast and new Mega Man games (one of the exec producers quit Capcom recently).

The voice-overs are well-acted, but obvious that a few voice talents were featured, even across different accents and dialects. The authors seem inspired by "Clerks", or Kevin Smith films in general, which influences the relationship between Sean and Tom. They are virtually analogous to the characters Dante and Randall, in temperament and sensibility. While playing straight against wild is common in comedy, it is no secret what material is getting borrowed from.

"Sean and Such" doesn't quite stand out a whole lot from other episodic flash sit-coms, but it is a nice source of smiles, perhaps potential filler in an Adult Swim time slot.

I didn't enjoy this as much as the third. The humour just didn't appeal to me so much this time around. The storyline felt very slow paced and the lack of animation didn't help matters. Not a lot really seemed to happen. He answered a few calls and that was pretty much it. Could there not have been some story regarding the CCTV set up in his office? I thought that you could have cut to a short scene of Roman and the dog when Sean mentioned it probably being dead as well. The use of one location felt rather boring, so cutting elsewhere for a while would have been an improvement. Much like the second it seemed like this would have served better as an audio clip than a flash movie.

Again, no preloader, play button or replay button. There were some white lines on the edges of the screen during the intro and credits that could do with being removed. The pillars being the only thing with any depth when everything else in the intro is flat still looks odd. Could you not give depth to some of the other objects in the shot such as the sign or add something else?

There were still no diagonals in any of the scenes. Once more you chose to shoot every scene front or side on. You introduced a bird's eye view, but this was still very flat. Again, there was very little animation and a lot of what you did choose to include was very rigid with nothing inbetween. A hand doesn't jump from being unclenched to clenched. You need to animate the movement inbetween so that it reaches there and the movement appears more natural.

The couple of cutaways you had could have been improved. The shot with the raccoon felt a little too short and the ones with the frog and spider were really poorly animated. Why weren't the frog's legs moving? It just slid along the wall, which didn't look at all natural.

The lip syncing seemed to be much better this time around, so I'm pleased to see that improvements are being made in some areas. This is a promising start to improvement, so hopefully I'll begin to see some animation once I get a few more episodes into this series.