pretty solid game
Playing on hard mode and trying to decide on whether to build up health or run through a level was a great way of stopping a player from just plowing through the game. It was really addicting attempting to string combos together and it called back to mario and sonic eras of doing the same. The boss has a really cool "robotnik" like feel as each encounter caused the beast to add a new attack to his arsenal and cause players to adjust their strategy to taking him/her down. the music was fitting with the abstract environments and art of the characters. I really enjoyed this title! one poke of criticism though is that moving left and right cause the camera to move before the character and causes a slight delay to deciding on where to land and throws me off at times, also I wish there were some way to power up that dash move so that I can combo things a lot better without just relying on jumping to get combos. making it last a bit longer or cause the character to hop up at the end of it would make it more beneficial to use rather then simply something to use to stay in the air longer.