meh
The game mechanics are frustrating and make the game difficult to get excited about playing.
meh
The game mechanics are frustrating and make the game difficult to get excited about playing.
challenging but beatable
It took me a few minutes to become comfortable with the controls but overall not bad at all. The blue room seems to be too hard for the second level and should probably follow the red room. It was certainly hard but not too hard. I had fun. Nice compliment at the end.
Actually the blue room is easier than you may think. Although, it appears to be very difficult at first glance, when you understand how to complete it then it's very easy. You may have completed level 2 incorrectly so it seemed hard. The game becomes incrementally more difficult as you progress. Glad you enjoyed it. Thanks for the review.
Eluder 1.0 Game
So far the controls for this game go to quick running and jumping onto platforms is a little harder then it looks then wall jumping? alot harder. anyways This would probably be alot better if you didn't make the controls to fast. 3/10 2/5.
Yeah, I'm sorry but the controls were intentionally designed that way.
There's "challenging but fun"; this is not it
For many of the game mechanics, I didn't understand the point of their complexity. The first thing I need to ask is "Why do you lose momentum between screens?"
Also, what is the point of making you hit the opposite direction AND jump in order to wall jump? Just seems unnecessarily complex, to me.
Can you elaborate on "complexity"? How is it difficult? Pressing two keys is difficult? The directional arrow key allows you to accelerate in a selected direction while no key allows you fall off of the wall. I'm sorry you didn't enjoy the game.