ugh
another art game that substitutes depths of gameplay and aesthetic values for some regurgitated message of uniqueness. After the first 30 seconds, not even the letters are present anymore, the story consists of the most cliche and flat characters possible (princess in peril, omnipotent evil villain, and great godlike being) who have no depth whatsoever, but it isn't even like this game is a message of bleakness. This game is trying to say 'be different!' but instead resides almost entirely in two colors and crawls along like a crippled snail in terms of dialog and plot. Please Big G! Save us from this game.