A gem buried in a mountain of dung.
On the surface, this game is appealing; the factions appear to contrast sharply for the most part, and I was drawn in to what I hoped to be an excellent game. Sadly, I was mistaken.
First and foremost, there's no story, other than "pick a side and fight"; every angst-filled teenager seems to suddenly decide to kill everyone who isn't in their 'club'. Even a simple slideshow as an intro would suffice.
Second, the graphics were extremely disappointing; after your depictions of the factions in the "pick a side" screen, the in-game characters paled in comparison; the only difference between any faction's units are just hair and color; they're simply cut-and-paste figures otherwise.
Other poor areas of the game include (but are not limited to) the shop that only improves on stats, the vague instructions upon starting the first battle, and the excruciatingly painful menu music.
All that being said, the game does have some redeeming qualities. The music heard during the battles was excellent, far surpassing the terrible menu music. Even if you used "heavy metal in a can" or something similar, it was a welcome addition that made the battles somewhat better.
The AI is very nice, using tactics that a human would do well to learn from. For example, if you were to focus your units on a particular pathway, the computer would wait until the first unit was nearly on the other side, then send an angry mother to easily finish the job.
If you were to build upon this game, my advice would be to add more 'shop' features, more variety, and clear instructions. I'd rather spend my (ingame) money on new types of units rather than more of the same, and a bearded, tattooed biker bearing down on a shaggy, sitar-toting beatnik is funnier than a hairy fat guy fighting a slightly hairier fat guy.