Well, after mage-tanking my way past the first legendary creature on island 3 and moving on to island 4, I decided to call it quits. The game itself is incredibly addicting. Being a fan of old rpgs I couldn't help but get lost in this game. The concept and system of leveling was made extremely well and the graphics adequate. Although leveling to 50 was relatively quick, the overall process was a bit boring considering the same monsters were just falling into line to get blasted apart by a fireball fight after fight. The mobs were all relatively easy and didn't consume too much time to take away from the game itself. Bosses were a nice touch... Until I got to the legendary monsters, which SEEM to have the insta-rape skill. I also noticed that bosses on the last floor have much more health than ones on the first of any dungeon (Or maybe it's just me).
The blacksmithing system to upgrade your weapons with souls of monsters was very unique and appealing, and the weapon and armorsmith presented useful items. I also found that the process of upgrading your skills through books addicting considering I was always looking for them to increase my damage output further (Though I never found an actual limit to how far you can upgrade your skills).
Anyways, there's a lot more to say but I'll wrap it up. All in all, a decent well made rpg, with minimal errors. Awesome job, I'll be waiting to see what else you come up with later.