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Reviews for "Hunters - Stage 5"

Going down...

Most of time those games are good. Bossess have patterns you can work out and then beat them without a problem, enemies are manageable, but deeper into forest, more cheap tricks you find, reminding me of nintendo games where guys made you play longer by simply throwing more enemies at you or giving you ridiculous bosses.

Six-legged boss is best example of this. Its not about pattern or anything. To beat it you need to be lucky. Sometimes I knock him out few times in a row, but generally I end missing up window of opportunity again and again and again, which in end results in frustration and ragequit. I expect challenge where my skills are variable, not rulette where i win or lose at random.

Other thing thats irritating is the controls. Since flash devs discovered you can make good controls using arrows + zxc, x was shooting and z jumping. Here its opposite. Lots of times I was taking damage only because I expected X to shoot or Z to jump and game had opposite.

Kinda fun

Very old school. Not hard, but provides a decent enough challenge. The six-legged boss wasn't that difficult guys - man up.

the third boss killed it for me

that six leged thing with the laser eye ... i tried for about 30 minutes with no succes.
and after a little number of tries i managed to push him over the edge for the first time without losing any life.
the problem is, that you dont have any "good" possibility to shoot in a diagonal direction.

And i dont know where the Hype comes from this time. As Nevermidn said it would've been better in pixels!

That. Second. BOSS!

RRRRRRRRAAAAGH!

That second boss really, really ruins this. This is the first of the Hunters series that I am close to rage-quitting on. I can't comment on anything past that boss, because I CANNOT GET PAST THAT BOSS.

It's a radical departure from the rest of the boss mechanics in the series, and frankly it's far too much, at once. The vulnerability eye isn't open often enough, and it seems like when I want to shoot it, there's another bullet where I need to be to hit it. He's vulnerable over far too small a section of his body, over far too narrow a window of time.

Try making his eye stay open the whole time he's shooting. Otherwise this is just frustration central. That doesn't a good game make.

Would have been an instant classic on the SNES!

I can almost say 16 bit pixel graphics would have been better for this game, the current graphics are very.. 2004. Know what I mean? Very straight. It would have worked out better in pixels I think, but still great game series.