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Reviews for "The Hamster Game"

Has potential =)

It's good as it is but it has the potential to be expanded :)
From a brief overview I thought of a way which you could do it.

- Create different level fish and give them their own health bars.
- Instead of rewarding with points, reward money and design a shop.
- In the shop give them different boats, guns and power ups.
- As the level of the boat increases you can provide different rates of speed and defense
- As the levels of fish increase, increase their damage and reduce their encounter rate.
- As the levels of the weapons increase, increase the damage they do and possibly implement special attacks.

It's pretty good for a basic game and these are just a few pointers if you ever wanted to expand / redo it =P

Captain Constructive, Awayyy!

- Could use a preloader

- Should have a title screen "click to play"

- There aren't any instructions on how to play in the Flash itself, so if someone happens to miss the description, they won't know how your game works.

- There are no character interaction animations or sound effects to show that shooting the fish is good, and letting them fall on you is bad. (i.e: you could play a crashing noise to imply that your boat is getting damaged when the fish fall on you)

Hope that doesn't sound too mean, I'm just listing off the things that I think would make the game better. c:>

WTB instructions

failed 7times before i figured out howto shoot.

very simple

you need more exciteddo a better story a dont put the fishes so far

3 for this

See what you can do about looping the theme. Also, refine the space the boat takes up and moves through. Sharpening the graphics would be a plus.