A welcomed change to the original K.O.L.M.
By reducing one enormous quest down to multiple timed levels, I.A.M. keeps the player on his toes (or fingers, literally) the whole time. Fresh challenges come every minute without long stretches of backtracking.
Other than the time constraints and small levels, I.A.M brings back everything I love about K.O.L.M: clever puzzles (levels to navigated multiple times in different ways, depending on your power-ups), smooth controls (have to love the triple jump), and a futuristic, melancholy yet fast-paced soundtrack. Also, the tilting camera view of the level is a nice touch.
Looking forward to the K.O.L.M sequel.