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Reviews for "ZitS the Saviour - act1"

Nice

Pretty good game, the game feels a bit sluggish, but nice concept.

@Bowser5555

Couldn't possibly be that you couldn't find how to load it? Which would not be surprising as you can't seem to spell "Won't".

it whont load

for some reason it wont load the game

Xplored responds:

Update Flash Player to version 10.2

Good effort

It's a nice game. The control is a bit sluggish at times and the constant darkness gets old pretty quickly. The design is good though, the combat is snappy and there's genuine tension.

The HUD looks a little tacky and cheap. And is the voice acting supposed to be hammy, awful and hilarious? Because it is. I wasn't sure if it was supposed to be a parody or if that's actually people seriously trying to act.

All in all it needs a few tweaks but it's a good experience.

Yeah right...*SIGH*

It Is Nice And Cool Because I like It 3D!
When its Not 3D...ill blam a crap of CD and start banging it on the floor or the HILL near my House!....hahaha

Good lad

You have done a good job lads.

Need to work on:
- First time I played, it didn't lag; second time it started to lag in some areas (Factory 2 etc)
- How do you score a headshot? Can be cursor or/and skill related.
- Need a to show the distance while throwing 'nades and flare
- Nade's do not hurt you
- While scoring with the heli, I paused and check some other programs, then I unpaused, my kills were gone but just as visually I think.
- Rifles laser do not work or is it supposed to work like that?
- A melee weapon could be nice, or a kick, last second
- While going downwards on the screen, the HUD becomes a disadvantage, can be relocated or transparency?
- Zombies should do a little more damage, my health never go down than 68pt
- We demand zombies, of course after you grant us the weapons
- I have never used any weapon other than pistol since it is available early and Precision skill grants a very nice overall damage, after then I just upgraded Handgun. You need to re-balance the skills, like a good runner with good accuracy with decent pistol skill would mean a lot.
- May add different skills associated with different weapons, a high stamina char can hold an automatic rifle better on the target but a high precision char can do better burst fires etc.
- When a zombie hits you with their ranged attack it should effect you somehow like slowing down or disorientation or poisoning etc.

Goods:
- Music, can be various like battling or sneaking
- Easy to understand and play

Personal expectation from the second part:
- Day and Night difference
- A few weapons (A flame thrower!)
- A few more zombies in some areas
- Give the existing character code we have played on act 1 so we can continue
- NO DRAMA please do not make the mother a Zombie! It is too cliché
- Some types of boss zombies
- Some jokes about films or cultural referances on the walls, by cars, etc. Like a guy running with a chainsaw then disappearing (Ref: Evil Dead series, Ash)

For other players:
- Pistols are great if you just spend all your points on Precision and Handling
- Patrol the areas from down to up, it help you to see better because of the HUD
- If it lags and you knew you have seen or heard a zombie, just fire, after the lag you might have killed a few
- In outdoors, kill the fast ones, gather the zombies, put a'nade in the middle and play happy

Thanks for the game.