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Reviews for "Street Fighter LoA"

Awesome

I like this, it's a really nice game.
What I found out was that as long as you learn your opponents move and take advantage of their weak body areas, all you'd need is to add Guard.
I found myself guarding everything and breaking through my opponents like crazy after learning their moves and where to block each one :D
But I really like the game idea. It's awesome. Keep up the good work.

Muja responds:

Yeah, that's true, but if you don't know your opponents attack pattern that well, then probably levelling up a bit your health wouldn't be a bad idea. ;)

Thank you for the review!! ^_^

Well.

I don't know if it was unexplained impropertly but guard I had no idea when to use it. Regardless of me using it they'd hit right threw me and when I went to attack they'd simpley defend an entire chain of attacks. Not to mention I noticed my attacks were painfully nerfed compared to there's. Plus it strayed from the idea of Street-figher

Muja responds:

Look, you're not the first one to give me a low vote because you couldn't pay attention to the tutorial and lost every battle.
Because if you didn't even understand when to use the "guard" command, then you probably just ignored the tutorial, and felt free to say that it's the game's fault if you totally suck.

Pretty cool

Nice blend between a fighter and a RPG. Also liked the secret ending it had good music.

Muja responds:

Thank you, the music in the secret ending is from Metal Gear Solid 3 - Snake Eater, one of the best videgames ever produced for psx2.

A few thoughts

Of course, the first thing I want to say is that I really enjoyed the game. It was a lot of fun. It was frustrating sometimes but overall very satisfying to play.

The animation and sound was excellent. Forcing the player to watch the stance of their opponent and learn about their combos was brilliant. It really adds tension to the game.

I will offer my thoughts on some things you may consider if you indulge us and make a sequel.

First, I would have liked to be able to skip the tutorial. I've started several new games and had to sit through it every time.

Next, I am wondering about the level system. Is there a difference between putting points into health and into guard? If damage is subtracted the same between both bars, then it seems like there's no reason to favor health or guard, as they are the same thing. I also didn't like to sacrifice my level points for the combos. I felt like all the combos should be learned separately and kept forever.

I would prefer, I think, to level up damage and defense, in addition to guard. You could also add special skills, like a hint as to where they will strike, the ability to move twice, the ability to suppress the enemy's super gauge, or to enhance your own, to start the match with some of the gauge filled already, or even add different gauges like some of the later street fighter games. You could have another skill that lets you counterattack if you block every strike perfectly with a simple three-strike combo or something.

I think it would be a little more fun if you had some kind of timed bar, so that when you block, you can block perfectly and reduce the damage taken, and the same with the strike. I think it would add a little more variation to the gameplay, and make it feel a little less like a pure numbers game.

Finally, I want to say that your game is a pleasure to play and I hope you work on more of them.

Muja responds:

Wow, what a bunch of good ideas you gave me there!
I'm really grateful, as most of them are ideas that I would most certainly implement in a sequel.

Just to answer your curiosity, it's actually better to level up your guard insted of your health. Your reasoning is indeed correct, but you forgot than when you are hit, you don't just lose your health but also have a little chanche that your body will get injured.

By the way, thank you for your long review! ^_^ Hope to hear from you soon, when my next game comes out!

not for me but good anyway.

the 1 second reaction times makes this an intersting mix. being a n00b at SFII genre i really couldn't predict the attacks very well.

Muja responds:

Well, I guess it might be hard for a total SF noob, but thank you for reviewing anyway! ^_^